Death of The Minister
link: .
khlob.itch.io/dotm
So, here it is! I may have lost my sanity working with Godot and also drawing sprites with a mouse.
Have fun ;)
khlob.itch.io/dotm
So, here it is! I may have lost my sanity working with Godot and also drawing sprites with a mouse.
Have fun ;)
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cidoku (1 month ago)

@neofenixlive Interesting!
It looks like it supports Linux, Android and HTML. I've been meaning to learn .NET eventually, but this seems cool too!
It looks like it supports Linux, Android and HTML. I've been meaning to learn .NET eventually, but this seems cool too!

@shingo An unexpected, but welcome surprise! I tried to set a thumbnail several times and it didn't seem to work, so I'm hoping it fixes itself while I'm gone.

It's funny to me that you made a game, and treat it like, "yeah I just made this thing for practicing and for the lolz" wwwwwwww; hey I liked it a lot, pretty simple and fun, like all games should be in my opinion. I also liked a lot that you could destroy the environment, the first time I died vs the Death Minister because I fall into a "lava" pit, but, the second time, I used the environment to "chesed" the enemies, creating like doors behind walls, so I had full health. I almost kill the anime girl once, but she always ran like the coward she was.
I couldn't run in on my pc, but it run just fine on my browser.
About your future endeavors, I don't know how much time do you have or want to spend, but I can tell you this, animations will take considerably more time than YTPMVS, so you could think on that way. Anyways Good luck!.
I couldn't run in on my pc, but it run just fine on my browser.
About your future endeavors, I don't know how much time do you have or want to spend, but I can tell you this, animations will take considerably more time than YTPMVS, so you could think on that way. Anyways Good luck!.

@96Oobaka96 @96Oobaka96 I thought the game would be too simple and boring, but I'm relieved to hear you liked it! And using the environment to create doors is very clever ;)
I think I'll make a YTPMV after I finish the music I'm working on now. Then, in the far future, an animation! I have the motivation, all I need is time :D
I think I'll make a YTPMV after I finish the music I'm working on now. Then, in the far future, an animation! I have the motivation, all I need is time :D

Nice game! Had a lot of fun playing this. Tbh this game reminds me more of something like Left 4 dead and even early roblox's build to survive zombies gameplay. It plays something akin to that imo and I love it for that (big difference being elevation isnt as much of an advantage since there are flying enemies). It's the type of game that's easy to learn but still tricky to master.

@chimaera Yay, Im happy you had fun :D
Never played L4D, and I don't play much roblox, but I think I know what you mean. It's definitely not easy to beat!
Never played L4D, and I don't play much roblox, but I think I know what you mean. It's definitely not easy to beat!

There's a lot to like in terms of art and menu design. I especially appreciate the Round 1 logo parody for the rounds. A lot of simple games skimp out on menu designs and animations, as well as art and music. Your game does fantastic on all of those.
The gameplay is confusing at first, but it's easy to figure out. Limited visibility makes sense for the game's story and is definitely a feature, but naturally it's pretty frustrating. I figured out ways to use the randomly-generated(?) landscape to my advantage, but things flying through the ground fucked me up several times. Enemies probably shouldn't be able to kill you by floating under the floor and then up at you.
The game's look reminds me of Infiniminer, and this could probably be a lot of fun with multiplayer. My only actual request that isn't a fundamental game change or a nit is to let me start from the last level I beat. I gave up after dying on round 2 and realizing I couldn't continue from there.
Good game concept.
The gameplay is confusing at first, but it's easy to figure out. Limited visibility makes sense for the game's story and is definitely a feature, but naturally it's pretty frustrating. I figured out ways to use the randomly-generated(?) landscape to my advantage, but things flying through the ground fucked me up several times. Enemies probably shouldn't be able to kill you by floating under the floor and then up at you.
The game's look reminds me of Infiniminer, and this could probably be a lot of fun with multiplayer. My only actual request that isn't a fundamental game change or a nit is to let me start from the last level I beat. I gave up after dying on round 2 and realizing I couldn't continue from there.
Good game concept.

@shingo This was mainly a learning exercise, getting used to a new game engine. I'll probably make the small & easy changes mentioned earlier, but I'm holding off on any major features for now. One last thanks for playing my game and commenting all about it!

@CaptainMurasa Making enemies glow and preventing them from going through the floor would improve it a lot. I think getting to the final level without continues would be more achievable that way.
Looking forward to seeing what else you make.
Looking forward to seeing what else you make.
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